Xinput Driver For Mac

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  1. Install Xinput Windows
  2. Microsoft Xinput Download

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Official GameCube Controller Adapter for Wii U

As of 4.0-4599, Dolphin has built in support for the Nintendo GameCube controller Adapter for Wii U, the only official USB GameCube adapter available.With Dolphin's implementation, the GameCube controller is auto-configured and calibrated, with full rumble support. Xinput Driver For Mac Average ratng: 9,0/10 7155 reviews Xinput free download - World of Joysticks XInput Emulator, Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers, and many more programs. XInput is now available for game development. This is the new input standard for both the Xbox and Windows. Some games on the Mac already have native controller support, but they are generally for the Xbox controller, and very few support the DS4. I used an app from the Mac App Store called, Joystick Mapper, although other apps are also available. This allows you to manually map each input from the DS4 to keyboard buttons on your Mac, effectively.

As of 4.0-4599, Dolphin has built in support for the Nintendo GameCube controller Adapter for Wii U, the only official USB GameCube adapter available. With Dolphin's implementation, the GameCube controller is auto-configured and calibrated, with full rumble support. Wireless controllers and bongos are supported.

This method of connecting controllers is intended to work with all adapters that are compatible with Super Smash Bros. for Wii U, but certain third-party adapters don't seem to work with this method. Adapters by Nintendo and Mayflash are known to work.

Compatible third-party adapters generally have a switch for choosing between PC mode and Wii U mode. If your adapter has such a switch, you have to set it to Wii U mode before following these instructions. Official Nintendo adapters don't have a switch.

  • 1Installation
    • 1.2macOS
    • 1.3Windows
    • 1.4Android
  • 2Dolphin Setup

Linux

Linux support does not require any special drivers, as long as Dolphin was built with libusb support. However, a udev rule must be created to allow access to the device.

Paste the following in the /etc/udev/rules.d/51-gcadapter.rules file (/lib/udev/rules.d/51-gcadapter.rules if making a package):

SUBSYSTEM'usb', ENV{DEVTYPE}'usb_device', ATTRS{idVendor}'057e', ATTRS{idProduct}'0337', MODE='0666'

Reload udev rules with:sudo udevadm control --reload-rules

Then re-insert the adapter. Dolphin should now detect it in the controller settings (refer to #Dolphin Setup below).

If you want to change the rule, links for instructions are available on the libusb FAQ.

macOS

Due to the nature of Apple's HID implementation, all HID devices (including non-standard ones) are intercepted by IOKit's HID driver. Since the adapter does not supply a valid report descriptor, this makes the IOKit driver useless for direct communication.

Instead, IOKit's behavior may be manipulated via a codeless .kext to simply ignore the adapter and permit a lower-level connection (like the one Dolphin makes):

Easy Install

Terminal Install

Once installed, Dolphin should be able to recognize that the adapter has been plugged in. You do not need to configure the controllers manually within Dolphin's controller settings but any controllers plugged into the adapter should work immediately.

For questions on any of these macOS connection techniques, please see the forum thread.

macOS with System Integrity Protection (SIP)

On El Capitan (10.11) and later, the unsigned Kernel Extension will fail to load.The only current workaround is to disable kernel-extension signing verification, which can be done in macOS Recovery Mode.This will lessen security, and is not recommended.

See this StackExchange thread for more details.

Windows

On Windows, the GameCube controller adapter will need a certain driver to let Dolphin detect it and use it. If you are using 5.0-2472 or newer, you need to either install a filter driver using Zadig or install UsbDk. (Doing both is unnecessary, but doesn't lead to any problems.) If you aren't sure which one to pick, use Zadig. If you are using 5.0-2341 or older, using Zadig is required.

Avoid vJoy

The software that utilizes vJoy drivers, such as GameCube USB Adapter Driver, can treat the GameCube controllers as generic gamepads for Windows. They can be configured in Dolphin like any other controller. Unlike vJoy, Dolphin's native support will offer more straightforward and added missing supports from vJoy (i.e. force feedback), and offer better latency. vJoy and Dolphin's native support conflict with one another, so to use the native support in Dolphin, driver services must be stopped through GameCube USB Adapter Driver 's window. You probably already have ran Zadig setup if the GameCube USB Adapter Driver version is v3.0 or later. Skip to #Dolphin Setup below if you haven't encountered any problems with it.

Using Zadig

Plug in the GameCube controller adapter if it hasn't been already. Download and launch Zadig. If you're using the Mayflash adapter, make sure you switch it to 'Wii U' or Zadig won't pick it up properly.

1. From the 'Options' menu in Zadig, select 'List All Devices'

2. In the pulldown menu, select 'WUP-028'. Ensure that its USB ID is '057E 0337'.

  • If it does not appear in the list then try inserting the adapter (specifically its black USB cord) into another USB port.

3. On the right column, select 'WinUSB' then click 'Replace Driver'. Select 'Yes' to modify the system driver.

When it said the driver is installed successfully then you can close the Zadig setup and continue to #Dolphin Setup below.

Install Xinput Windows

Problem with Zadig?

If there is a problem in the installation process, you can completely restart Zadig by following these instructions.

Reverting the adapter's driver back to vanilla state

  • Open Device Manager (or simply run 'devmgmt.msc'), look for the 'WUP-028' device which is usually under the 'Universal Serial Bus devices'(WinUSB) or 'libusbK devices'(libusbK). Open its context menu (right-click) and select Properties. Click 'Uninstall' under the 'Driver' tab. Check box 'Delete the driver software for this device' then proceed. Then re-insert the adapter. The steps for driver installation can now be followed.

Delete temporary setup files (Fixes 'Driver installation failed')

Xinput Driver For Mac
  • Kill installer_x64.exe or installer_x86.exe from the Task Manager then delete %userprofile%usb_driver and run Zadig again.

Android

Microsoft Xinput Download

Android doesn't require anything special to make the adapter work. Under the gamepad controller settings; For each controller that you want to use the adapter with, change the selection from Emulated to Gamecube Adapter. After that point, make sure to start the game with the adapter plugged in and Android will ask if you want Dolphin to have permission to use the device.

Input doesn't work

There is a bug in Android's USBManager framework that sometimes causes Dolphin to be incapable of reading the adapter. In these instances a toast window will pop up asking you to unplug and replugin the adapter. Do so and Dolphin will be able to read the adapter after that.

The left slot on the adapter (while engraved 'Wii U' facing up) is the first port, and so on, so don't mistake it for being the other way around!

Before Dolphin 4.0-4599

Xinput Driver For Mac

The GameCube controller adapter is not supported in versions older than 4.0-4599. Updating to a newer version is necessary.

Dolphin 4.0-4599 to Dolphin 4.0-8593

With any necessary installation complete, run Dolphin, and check Direct Connect under GameCube Adapter in the Controller Settings, then restart Dolphin. Set GameCube ports to Standard Controller corresponding to each port on the adapter that is plugged in with the actual GameCube controller. The setup for the adapter is now completed. To test, simply start a game that uses GameCube controllers.

  • DK Bongo controllers are supported. With DK Bongo controllers plugged in, select 'TaruKonga (Bongos)' in the Controller Settings.
  • Dolphin supports hot-plug, so the pads can be unplugged and plugged into other ports. If a pad is unplugged from the adapter, Dolphin will use what is configured (PC keyboard/mouse, PC gamepad etc).
  • Dolphin might not show the correct status of the adapter if Direct Connect is unchecked. If you are having this problem, check that then restart Dolphin.

Dolphin 4.0-8601 and Newer

With any necessary installation complete, run Dolphin and click the GameCube controller dropdown. Select GameCube Adapter for Wii U on any slot that you wish to use the adapter for. Hitting Configure when this is selected allows you to turn rumble off/on per controller, as well as a toggle for using the DK Bongos.

Adapter Not Detected

It's worth noting that only the first instance of Dolphin Emulator will detect the adapter. Another instance will detect the second adapter if inserted, and so on. If the Dolphin Emulator couldn't detect the adapter, it's possible that you already have another one running.

If the adapter is successfully detected when no game is running but flickers between detected and not detected when a game is running, update to 5.0-12263 or later.

If the adapter is not detected at all, then it may only be a matter of changing USB ports and restarting Dolphin, or its driver/setup might have recently been changed/overridden. You should follow the instruction again from one of the sections for your system.

Xinput driver for mac windows 7
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=How_to_use_the_Official_GameCube_Controller_Adapter_for_Wii_U_in_Dolphin&oldid=174212'

This page lists Input Device types and products that the Input System package supports, and the platforms they're supported on.

Generic

Support for the following Devices doesn't require specialized support of particular products.

DeviceWindowsMacLinuxUWPAndroidiOSXbox(3)PS4(3)Switch(3)WebGL
MouseYesYesYesYesYesNoYesYesNoYes
KeyboardYesYesYesYesYesNoYesYesNoYes
PenYesNo (1)NoYesYesYesNoNoNoNo
TouchscreenYesNoNoYesYesYesNoNoNoNo
SensorsNoNoNoNoYesYesNoNoNoNo
Joystick (2)YesYesYesYesYesNoNoNoNoYes

Notes:

  1. Tablet support for macOS is coming in Unity 2020.1.
  2. Joysticks are supported as generic HIDs (See Other gamepads, joysticks, and racing wheels below).
  3. Consoles are supported using separate packages. You need to install these packages in your Project to enable console support.

Gamepads

DeviceWindowsMacLinuxUWPAndroidiOS(6)Xbox(7)PS4(7)Switch(7)WebGL
Xbox 360 (4)YesYes (3)YesYesNoNoYesNoNoSometimes (2)
Xbox OneYes (1)Yes (3)Yes (1)YesYes (1)Yes (6)YesNoNoSometimes (2)
PS4Yes (5)Yes (5)Yes (5)Yes (5)Yes (5)Yes (5, 6)NoYesNoSometimes (2)
SwitchYesYesYesYesNoNoNoNoYesSometimes (2)

Notes:

  1. The trigger motors on the Xbox One controller are only supported on UWP and Xbox.
  2. WebGL support varies between browsers, Devices, and operating systems.
  3. XInput controllers on Mac currently require the installation of the Xbox Controller Driver for macOS. This driver only supports only USB connections, and doesn't support wireless dongles. However, the latest generation of Xbox One controllers natively support Bluetooth, and are natively supported on Macs as HIDs without any additional drivers when connected via Bluetooth.
  4. This includes any XInput-compatible Device.
  5. Unity doesn't support the gyro or accelerometer on PS4 controllers on platforms other than the PlayStation 4 console. Unity also doesn't support the DualShock 4 USB Wireless Adaptor.
  6. Unity supports Made for iOS (Mfi) certified controllers on iOS. Xbox One and PS4 controllers are only supported on iOS 13 or higher.
  7. Consoles are supported using separate packages. You need to install these packages in your Project to enable console support.

WebGL

The Input System supports the Standard Gamepad mapping as specified in the W3C Gamepad Specification. It also supports gamepads and joysticks that the browser surfaces without a mapping, but this support is generally limited to detecting the axes and buttons which are present, without any context as to what they mean. This means gamepads and joysticks are generally only useful when the user manually remaps them. The Input System reports these Devices as generic Joysticks.

Support varies between browsers, Devices, and operating systems, and further differs for different browser versions, so it's not feasible to provide an up-to-date compatibility list. At the time of this publication (September 2019), Safari, Chrome, Edge, and Firefox all support the gamepad API, but only Chrome reliably maps common gamepads (Xbox and PlayStation controllers) to the W3C Standard Gamepad mapping, which allows the Input System to correctly identify and map controls.

Note: WebGL currently doesn't support rumble.

Other gamepads, joysticks, and racing wheels

The Input System supports any Device which implements the USB HID specification. However, for Devices which don't have specific layouts implemented in the Input System, the system can only surface the information available from the HID descriptor of the Device, which limits how precisely it can describe a control. These Devices often work best when allowing the user to manually remap the controls. If you need to support a specific Device, you can also add your own mapping for it. See documentation on HID for more information.